During that time, I was sitting at the Los Angeles Film School's booth that they running over the weekend, playing the final level of the Quantum of Solace video game. Sometime during my play time, the Art Director for the game was talking to me, and we had a good conversation about the process in which the game was developed. I found out that he became the Art Director by way of succession, and that the hardest aspect of developing was game was taking a two year project and condensing it into eight to nine months in route to completion. He did compliment me on my use of the cover mechanics instead of running and gunning, like what most people do in the game.
At the Music in Video Games Panel, we were treated to some of the finest composers out there today.
And with that, we called it a convention as I had to catch a train back to Sacramento. We had some time to spend, so we stopped in La Mirada for a well-needed In-N-Out before I went back home.
-Day Three & Anaheim Comic Con 2011 End-
Well done post on your experience at Anaheim Comic Con. I really enjoy seeing what others have to say. If you have a table or something at Fanime I'll be sure to stop by and say hello.
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